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	<title>RedForty - Animated &#187; Walk cycle</title>
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	<description>Class 6 - Short Film</description>
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		<title>The Personality Walk</title>
		<link>http://animation.redforty.com/animationmentor/personality-walk/</link>
		<comments>http://animation.redforty.com/animationmentor/personality-walk/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 08:56:14 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Personality]]></category>
		<category><![CDATA[Walk cycle]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=122</guid>
		<description><![CDATA[So here&#8217;s this week&#8217;s assignment. The Personality Walk. It&#8217;s all about how much personality can you communicate in just a walk cycle. Even a ball with legs can have personality. FFS, just look at Wall-E. It&#8217;s a box with so much damn personality it&#8217;s ridiculous! Anyway, I&#8217;ve been having a hard time with this. I [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s this week&#8217;s assignment. The Personality Walk. It&#8217;s all about how much personality can you communicate in just a walk cycle. Even a ball with legs can have personality. FFS, just look at Wall-E. It&#8217;s a box with so much damn personality it&#8217;s ridiculous!</p>
<p>Anyway, I&#8217;ve been having a hard time with this. I tried making a walk based on my video reference. But it came out pretty bland and not very appealing. And, it isn&#8217;t conveying the personality that I want it to. Here is the rough draft:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/06/personality_v01.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/06/personality_v01.mov</a> 480 360]</p>
<p>It sucked&#8230; a lot. So I started exaggerating some of the key poses and sort of &#8216;fell into&#8217; a new idea. As I was tweaking his &#8216;extreme ups&#8217;, I saw that it kind of looked like a skip. So I decided to run with the idea of having him in a brisk walk with one skip toward the end. I really suck at sketching out my ideas, so I didn&#8217;t bother. I just started blocking straight ahead. Here&#8217;s the second result:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/06/personality_v02.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/06/personality_v02.mov</a> 480 360]</p>
<p>It&#8217;s better, but the timing sucks badly. I&#8217;m not really sure how to fix it without re-shooting the video reference with the new idea and recalibrating the timing. Ugh&#8230; It&#8217;s a lot of work any way you slice it.</p>
<p>Here is the same animation but with smoother timing on the extremes. Overall, the whole thing is shorter.</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/06/personality_v03.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/06/personality_v03.mov</a> 480 360]</p>]]></content:encoded>
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		<item>
		<title>Exaggeration and Weight</title>
		<link>http://animation.redforty.com/animationmentor/exaggeration-and-weight/</link>
		<comments>http://animation.redforty.com/animationmentor/exaggeration-and-weight/#comments</comments>
		<pubDate>Wed, 28 May 2008 07:06:34 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Walk cycle]]></category>
		<category><![CDATA[Weight]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=97</guid>
		<description><![CDATA[That was an awesome Q&#038;A tonight. I really go a lot out of it. I was able to soak in the advice from everyone and fix a lot of the problems with the knees. Upon working the knees, I somehow smoothed out the foot movement as well. The feet glide like they should instead of [...]]]></description>
			<content:encoded><![CDATA[<p>That was an awesome Q&#038;A tonight. I really go a lot out of it. I was able to soak in the advice from everyone and fix a lot of the problems with the knees. Upon working the knees, I somehow smoothed out the foot movement as well. The feet glide like they should instead of falling out the sky and stomping around.</p>
<p>I still have a quirk with the knees, but not in the forward movement. Check out frames 5-8. The knee actually moves backward for a frame. The only things I can think of to prevent that is either cheat and stretch the leg, or not have him dip down so much on the extreme down. In my reference footage, I notice that my knees bend very little when they aren&#8217;t off the ground. </p>
<p><a href='http://animation.redforty.com/wp-content/uploads/2008/05/walkcycle_193curves.jpg'><img src="http://animation.redforty.com/wp-content/uploads/2008/05/walkcycle_193curves.jpg" alt="" title="walkcycle_193curves" width="640" height="339" class="alignnone size-full wp-image-112" /></a></p>
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<p>My second pass. Still working out the kinks in the knees.</p>
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<p>My first fluid pass of the walk cycle. It sucks, yes, I know.</p>
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		</item>
		<item>
		<title>Introduction to Walks pt.2</title>
		<link>http://animation.redforty.com/animationmentor/introduction-to-walks-pt2/</link>
		<comments>http://animation.redforty.com/animationmentor/introduction-to-walks-pt2/#comments</comments>
		<pubDate>Sun, 25 May 2008 08:04:06 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Revision]]></category>
		<category><![CDATA[Walk cycle]]></category>
		<category><![CDATA[Week08]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=91</guid>
		<description><![CDATA[My second pass at the walk. I fixed a couple issues. One of the most noticeable is the crossing pose. Someone gave me some really good advice. He said that the contact foot [when lifting and crossing] actually &#8220;peels&#8221; off the ground so that when it&#8217;s just come off, the bottom of the foot is [...]]]></description>
			<content:encoded><![CDATA[<p>My second pass at the walk. I fixed a couple issues. One of the most noticeable is the crossing pose. Someone gave me some really good advice. He said that the contact foot [when lifting and crossing] actually &#8220;peels&#8221; off the ground so that when it&#8217;s just come off, the bottom of the foot is almost vertical. Like this:</p>
<p><a href="http://animation.redforty.com/wp-content/uploads/2008/05/walk_182_outline.jpg"><img class="alignnone size-thumbnail wp-image-94" title="walk_182_outline" src="http://animation.redforty.com/wp-content/uploads/2008/05/walk_182_outline-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>So here is the animation (2nd blocking pass):</p>
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		</item>
		<item>
		<title>Walk Cycle Q&amp;A Notes</title>
		<link>http://animation.redforty.com/animationmentor/walk-cycle-qa-notes/</link>
		<comments>http://animation.redforty.com/animationmentor/walk-cycle-qa-notes/#comments</comments>
		<pubDate>Thu, 22 May 2008 05:02:29 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Walk cycle]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=87</guid>
		<description><![CDATA[So, I had some questions that needed to be asked. I&#8217;m so glad, too. The need for the weekly Q&#38;A is ramping up. Contact frame for push-off &#8211; Does the tail do the job or the body or the hip? yes, add contact frame. not just a ball. It adds a nice feeling of weight [...]]]></description>
			<content:encoded><![CDATA[<p>So, I had some questions that needed to be asked. I&#8217;m so glad, too. The need for the weekly Q&amp;A is ramping up.</p>
<ul>
<li>Contact frame for push-off &#8211; Does the tail do the job or the body or the hip?</li>
</ul>
<blockquote><p>yes, add contact frame. not just a ball. It adds a nice feeling of weight to the push-off.</p></blockquote>
<ul>
<li>Tail movement &#8211; Completely flappy or stiff with little overlap (tense muscles)?</li>
</ul>
<blockquote><p>Whatever looks better and fits the character&#8217;s personality.</p></blockquote>
<ul>
<li>Walk &#8211; Does extreme pose require lifted contact heel? How does the person reach higher without it? Ballie&#8217;s example in the lecture doesn&#8217;t lift?</li>
</ul>
<blockquote><p>for the extreme up &#8211; stretch the leg in some cases. or just lift the heel.</p></blockquote>
<ul>
<li>Extreme down &#8211; How to not look like he&#8217;s stomping?</li>
</ul>
<blockquote><p>Just mess with it for now. Follow the curve of the head line.</p></blockquote>
<ul>
<li>Z rotation &#8211; Does the hip rotate down forward/backward during walk?</li>
</ul>
<blockquote><p>It can a little bit. In RL, not so much. You can even get away with <em>not</em> adding it, but when you <em>do</em> add that rotation, it provides a little more texture to the walk.</p></blockquote>
<ul>
<li>Does the hip lift on cross-over side?</li>
</ul>
<blockquote><p>It depends on the person walking. A good way to tell how your hips move is to walk with a broomstick (or some equivalent). Watch the tips of the handle and how they move.</p></blockquote>
<p>I&#8217;ll clean up the questions and answeres later. I was typing in a hurry.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Walking Reference</title>
		<link>http://animation.redforty.com/animationmentor/walking-reference/</link>
		<comments>http://animation.redforty.com/animationmentor/walking-reference/#comments</comments>
		<pubDate>Thu, 22 May 2008 02:12:58 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[Walk cycle]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=84</guid>
		<description><![CDATA[Me&#8230; Walking&#8230; for Reference.]]></description>
			<content:encoded><![CDATA[<p>Me&#8230; Walking&#8230; for Reference.</p>
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		</item>
		<item>
		<title>Introduction to Walks pt.1</title>
		<link>http://animation.redforty.com/animationmentor/introduction-to-walks/</link>
		<comments>http://animation.redforty.com/animationmentor/introduction-to-walks/#comments</comments>
		<pubDate>Tue, 20 May 2008 08:22:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Pose]]></category>
		<category><![CDATA[Sketch]]></category>
		<category><![CDATA[Strength]]></category>
		<category><![CDATA[Stu]]></category>
		<category><![CDATA[Walk cycle]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=82</guid>
		<description><![CDATA[Last week was awesome! It was basically, my first character to animate. Now, we&#8217;re getting deeper. After being introduced to &#8220;Ballie&#8221;, we are instructed to create our first walk cycle. This one is totally plain and simple (&#8220;vanilla&#8221; is what they call it). So no bells and whistles yet. Oh, and this week is only [...]]]></description>
			<content:encoded><![CDATA[<p>Last week was awesome! It was basically, my first character to animate. Now, we&#8217;re getting deeper. After being introduced to &#8220;Ballie&#8221;, we are instructed to create our first walk cycle. This one is totally plain and simple (&#8220;vanilla&#8221; is what they call it). So no bells and whistles yet.</p>
<p>Oh, and this week is only a <em>blocking</em> pass in <em>Pose-to-Pose</em> style animation. I don&#8217;t have any reference footage yet. Hopefully, I can score some footage soon so I can double check my work. Yeah&#8230; I already started animating. Hey, I can&#8217;t help it!</p>
<p>Here is my first pass:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/05/walk_181.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/05/walk_181.mov</a> 480 360]</p>
<p>Oh, and btw, the pose for this week is <strong>STRENGTH</strong>. So sketches are incoming soon!</p>]]></content:encoded>
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