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	<title>RedForty - Animated &#187; Notes</title>
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	<description>Class 6 - Short Film</description>
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		<title>Q&amp;A Notes &#8211; 4.9</title>
		<link>http://animation.redforty.com/animationmentor/qa-notes-49/</link>
		<comments>http://animation.redforty.com/animationmentor/qa-notes-49/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 15:08:11 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class4]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=586</guid>
		<description><![CDATA[Q: What about tiny spine movements while acting within a pose? A: Small tiny movements are mostly not blocked. Movements that are sooo small that they are &#8220;felt&#8221; and not seen are never blocked (by Nicole). Just add all that during polish. In the subject of how far to take blocking before splining, on &#8220;I [...]]]></description>
			<content:encoded><![CDATA[<p>Q: What about tiny spine movements while acting within a pose?<br />
A: Small tiny movements are mostly not blocked. Movements that are sooo small that they are &#8220;felt&#8221; and not seen are never blocked (by Nicole). Just add all that during polish.<br />
In the subject of how far to take blocking before splining, on &#8220;I am legend&#8221;, Nicole had to animate the entire deer sequence just to show blocking to the director (crazy amounts of work).<br />
Some animation directors can take sketches to approve blocking for a shot, some need entire animation without blocking. It all depends.</p>
<p>Character arcs and performance:<br />
Some people were critiquing Doc Manhattan&#8217;s performance, rather than his animation. Good job!</p>
<p>Talking about what it takes to have a character act within his story arcs &#8211; going from happy to sad, etc..<br />
It doesn&#8217;t happen over 1 or 2 shots (unless that&#8217;s the intent). It usually takes a lot longer to make that internal change. But the <em>most important thing</em> here is that each shot hooks up to the shot before and after. Not every shot is a beautiful snowflake. Some are only paths to the next and are not that important for &#8220;important acting choices&#8221;.</p>
<p>When working on the character performance, <em>really</em> listen to the audio. Sometimes you can tell certain mannerisms from the audio. Like, you might be able to hear the person say the line with a smile or in pain. Inflections are really really important to pay attention to. Also, method acting for your character performances</p>
<p>Don&#8217;t get married to video reference. Definitely don&#8217;t get stuck in it. Some people can&#8217;t seem to animate without it and then you end up with Polar Express. Really stiff animations with no exaggeration. Use it for a guide for natural lines of movement and motion.</p>
<p>Look up a local acting class and take one! There are even acting classes for animators out there (especially in LA). If you&#8217;re in LA, look up ASIFA. Check out &#8220;Inside the actor&#8217;s studio&#8221;, &#8220;Who&#8217;s line is it anyway&#8221;, etc&#8230;  Go see Muppet Up.<br />
You have to know acting to further your animating performances. It&#8217;s not just body mechanics. You need to have better <em>performances</em>.</p>
<p>Use video reference to explore different possibilities before sketching! If you&#8217;re not sure how the dude is standing on the curb while calling the taxi, go act it out! Shoot yourself doing everything you can think of the flag the taxi. You might see things you would have never though to sketch. Oh, if you have a shot that has 4 people in it, go grab 4 friends! If you are animating a female, get a female!!! If you&#8217;re animating a fat guy, GET A FAT GUY! See the pattern? lol</p>
<p>In I am legend, Nicole had to animate a rat. So they all piled in her car and cruised down to a pet store and filmed a rat. Borrowed a rat even and filmed it for a while to get the reference.</p>
<p>**bathroom break**</p>
<p>You can cheat cuts. When characters are acting from scene to scene, it is possible to cut into movements. Like, if a character had a hand that was moving down toward out-of-frame in one shot, the next could have the hand gone. It&#8217;s fine as long as the audience can&#8217;t tell.<br />
Gotta make sure it&#8217;s NEVER noticed.</p>
<p>This week: Make sure your hookups WORK. Start facial animation.</p>]]></content:encoded>
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		<item>
		<title>Q&amp;A Notes &#8211; 4.2</title>
		<link>http://animation.redforty.com/animationmentor/qa-notes-42/</link>
		<comments>http://animation.redforty.com/animationmentor/qa-notes-42/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 15:26:26 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class4]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=539</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=W2giX7ghrTY Jaw movement is not only rotation but rotation and translation. If the audio is not lining up, change the audio offset rather than offsetting all your keys. Eye darts &#8211; in a straight look at another character, eyes dart across the face at different intervals. Eye shapes &#8211; Always bigger in the direction looking. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=W2giX7ghrTY">http://www.youtube.com/watch?v=W2giX7ghrTY</a></p>
<p>Jaw movement is not only rotation but rotation <em>and</em> translation.</p>
<p>If the audio is not lining up, change the audio offset rather than offsetting all your keys.</p>
<p>Eye darts &#8211; in a straight look at another character, eyes dart across the face at different intervals.</p>
<p>Eye shapes &#8211; Always bigger in the direction looking. Even close the opposing eye ever so slightly.</p>
<p>To help with the dialogue, type out the text in Maya. Hide the text until the word is said. Like Karaoke.</p>]]></content:encoded>
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		<title>Q&amp;A Notes &#8211; 3.7</title>
		<link>http://animation.redforty.com/animationmentor/qa-notes-37/</link>
		<comments>http://animation.redforty.com/animationmentor/qa-notes-37/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 04:05:51 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class3]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=474</guid>
		<description><![CDATA[Links! http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html http://www.justinanimator.com/mel-tweenMachine.php]]></description>
			<content:encoded><![CDATA[<p>Links!<br />
<a href="http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html">http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html</a><br />
<a href="http://www.justinanimator.com/mel-tweenMachine.php">http://www.justinanimator.com/mel-tweenMachine.php</a></p>]]></content:encoded>
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		<title>Q&amp;A Notes &#8211; 3.5</title>
		<link>http://animation.redforty.com/animationmentor/qa-notes-35/</link>
		<comments>http://animation.redforty.com/animationmentor/qa-notes-35/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 03:25:57 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class3]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=424</guid>
		<description><![CDATA[glemboski shot from last term &#8211; His line wins http://2danimationacademy.blogspot.com/2008/04/ken-duncan-jane-rough-animation-from.html http://www.cartoonthrills.org/blog/Moderncartoons/Disney/Janecleanclipsml.mov can we record our own? where do you get clips? dirt in dialogue &#8211; pauses and hesitations. no famous clips that instantly identify the source idea &#8211; batman interrogation http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html http://johnkstuff.blogspot.com/ http://www.cartoonbrew.com/ http://characterdesign.blogspot.com/ http://www.aintitcool.com/ http://john-nevarez.blogspot.com/ http://www.theastonishfactory.blogspot.com/ http://www.kunkelshazam.blogspot.com/ http://www.michaelspornanimation.com/splog http://carlosbaena.com/index.html http://www.sabudesign.com/cattywampus/?cat=22 http://handdrawnnomadzone.blogspot.com/]]></description>
			<content:encoded><![CDATA[<p><a title="Glemboski" href="http://njglemb.blogspot.com/2008/09/feelings.html">glemboski</a> shot from last term &#8211; His line wins</p>
<p><a href="http://2danimationacademy.blogspot.com/2008/04/ken-duncan-jane-rough-animation-from.html" rel="nofollow">http://2danimationacademy.blogspot.com/2008/04/ken-duncan-jane-rough-animation-from.html</a></p>
<p><a href="http://www.cartoonthrills.org/blog/Moderncartoons/Disney/Janecleanclipsml.mov" rel="nofollow">http://www.cartoonthrills.org/blog/Moderncartoons/Disney/Janecleanclipsml.mov</a></p>
<p>can we record our own?</p>
<p>where do you get clips?</p>
<p>dirt in dialogue &#8211; pauses and hesitations.</p>
<p>no famous clips that instantly identify the source</p>
<p>idea &#8211; <a href="http://www.youtube.com/watch?v=w2yv8aT0UFc">batman interrogation</a></p>
<p><a href="http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html" rel="nofollow">http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html</a></p>
<p><a href="http://johnkstuff.blogspot.com/" rel="nofollow">http://johnkstuff.blogspot.com/</a></p>
<p><a href="http://www.cartoonbrew.com/" rel="nofollow">http://www.cartoonbrew.com/</a></p>
<p><a href="http://characterdesign.blogspot.com/" rel="nofollow">http://characterdesign.blogspot.com/</a></p>
<p><a href="http://www.aintitcool.com/" rel="nofollow">http://www.aintitcool.com/</a></p>
<p><a href="http://john-nevarez.blogspot.com/" rel="nofollow">http://john-nevarez.blogspot.com/</a></p>
<p><a href="http://www.theastonishfactory.blogspot.com/" rel="nofollow">http://www.theastonishfactory.blogspot.com/</a></p>
<p><a href="http://www.kunkelshazam.blogspot.com/" rel="nofollow">http://www.kunkelshazam.blogspot.com/</a></p>
<p><a href="http://www.michaelspornanimation.com/splog" rel="nofollow">http://www.michaelspornanimation.com/splog</a></p>
<p><a href="http://carlosbaena.com/index.html" rel="nofollow">http://carlosbaena.com/index.html</a></p>
<p><a href="http://www.sabudesign.com/cattywampus/?cat=22" rel="nofollow">http://www.sabudesign.com/cattywampus/?cat=22</a></p>
<p><a href="http://handdrawnnomadzone.blogspot.com/" rel="nofollow">http://handdrawnnomadzone.blogspot.com/</a></p>]]></content:encoded>
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		<item>
		<title>Q&amp;A Notes &#8211; 3.4</title>
		<link>http://animation.redforty.com/animationmentor/qa-notes-34/</link>
		<comments>http://animation.redforty.com/animationmentor/qa-notes-34/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 03:20:21 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class3]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=411</guid>
		<description><![CDATA[desktastic http://www.leifjeffers.com/ramblings/2006/06/hands.html http://www.leifjeffers.com/ramblings/2006/08/more-hands.html acetate Lol, my notes are just random jots. Don&#8217; worry about it.]]></description>
			<content:encoded><![CDATA[<p>desktastic</p>
<p><a href="http://www.leifjeffers.com/ramblings/2006/06/hands.html" rel="nofollow">http://www.leifjeffers.com/ramblings/2006/06/hands.html</a></p>
<p><a href="http://www.leifjeffers.com/ramblings/2006/08/more-hands.html" rel="nofollow">http://www.leifjeffers.com/ramblings/2006/08/more-hands.html</a></p>
<p>acetate</p>
<p>Lol, my notes are just random jots. Don&#8217; worry about it.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Free Sample &#8211; pt1 &#8211; Mentor Notes</title>
		<link>http://animation.redforty.com/animationmentor/free-sample-pt1-mentor-notes/</link>
		<comments>http://animation.redforty.com/animationmentor/free-sample-pt1-mentor-notes/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 05:24:22 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class3]]></category>
		<category><![CDATA[Mentor]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=399</guid>
		<description><![CDATA[Here are the notes I got from my crit and this week&#8217;s Q&#38;A: Basically, it&#8217;s not timed well. It&#8217;s timed really spread out as if I&#8217;m trying to get everything in by 250 frames (the limit). I need to pull back the exaggeration of poses in the insignificant moments. It&#8217;s getting too noisy (visually). Tone [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the notes I got from my crit and this week&#8217;s Q&amp;A:</p>
<ul>
<li>Basically, it&#8217;s not timed well. It&#8217;s timed really spread out as if I&#8217;m trying to get everything in by 250 frames (the limit).</li>
<li>I need to pull back the exaggeration of poses in the insignificant moments. It&#8217;s getting too noisy (visually).</li>
<li>Tone it down and then really exaggerate the timing of 4 specific moments: The Attention-grab, the drink, the reaction, and finally, the convulsion.</li>
</ul>
<p>Come back when you have more. <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Well, here it is:</p>
<p>[qt:<a href="http://animation.redforty.com/uploads//2008/10/freesamples_331lg.mov" rel="nofollow">http://animation.redforty.com/uploads//2008/10/freesamples_331lg.mov</a> 640 480]</p>]]></content:encoded>
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		<title>Q&amp;A &#8211; Class3 Week2</title>
		<link>http://animation.redforty.com/animationmentor/qa-class3-week2/</link>
		<comments>http://animation.redforty.com/animationmentor/qa-class3-week2/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 02:32:44 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class3]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Week02]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=375</guid>
		<description><![CDATA[Be prepared to fall flat on your face. A LOT. You will, so don&#8217;t get discouraged when it happens. Learn and roll and come up with new ideas. Don&#8217;t marry your ideas. Be free to drop it or change it at any time. Your thumbnails suck. You need to explore more ideas and concepts and [...]]]></description>
			<content:encoded><![CDATA[<p>Be prepared to fall flat on your face. A LOT. You will, so don&#8217;t get discouraged when it happens. Learn and roll and come up with new ideas. Don&#8217;t marry your ideas. Be free to drop it or change it at any time.</p>
<p>Your thumbnails suck. You need to explore more ideas and concepts and really try to nail the poses and approach before you take it into maya.</p>
<p><a href="http://nickytwoshots.blogspot.com/2007/01/my-thumbnails.html" rel="nofollow">http://nickytwoshots.blogspot.com/2007/01/my-thumbnails.html</a></p>
<p>You&#8217;re ideas are ok. But not great.</p>
<p>Story and Character are what separate from Ok with GREAT.</p>
<p>Your shot needs to have a beginning, middle. and end.</p>
<p>That model needs to be more than just a character. He needs to be a personality. You should be able to tell a difference from one stewie personality from another stewie.</p>
<p>-</p>
<p>As for my shot. If you go into it feeling like &#8220;Fuck it, I&#8217;ll cut my losses and just push through.&#8221; You gotta <em>want</em> to do your shot. If you can tell the story and it sounds interesting and if it&#8217;s interesting to you then <strong>do it</strong>.</p>
<p>Whatever your setup is. It <em>has to sell</em>. With the fewest amount of ideas.</p>
<p>&#8211;</p>
<p>So, I think that I need to come up with more meat for my shot. Basically, there&#8217;s just a gag (if you can even read it), but no personality.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Class3 &#8211; New Mentor&#8230; New Game</title>
		<link>http://animation.redforty.com/animationmentor/class3-new-mentor-new-game/</link>
		<comments>http://animation.redforty.com/animationmentor/class3-new-mentor-new-game/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 02:58:18 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class3]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Week01]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=357</guid>
		<description><![CDATA[The following are the random notes I typed while in the Q&#38;A. It&#8217;s not a super-comprehensive list of advice. Only rough notes. Animation school is like learning to ride the bike. Once you get out into the real world, studios will be starting you on Wheelies and stunts. Best to get the basics NOW. Learn [...]]]></description>
			<content:encoded><![CDATA[<p>The following are the random notes I typed while in the Q&amp;A. It&#8217;s not a super-comprehensive list of advice. Only rough notes.</p>
<p>Animation school is like learning to ride the bike. Once you get out into the real world, studios will be starting you on Wheelies and stunts. Best to get the basics NOW. Learn to just stay upright first.</p>
<p>The Mentor is the Director. He will simulate what it&#8217;s like at work. He gives you a note, you make the change.</p>
<p>There may definitelybe times where you will make a change, then another, then another, and ultimately come back to the first example of the shot. It happens, but for a reason. Sometimes the director needs to just feel it out.</p>
<p>Use student notes!!! No notes means no trouble!</p>
<p>Turn in on time! If you dont, you wont get a crit till next Friday.</p>
<p>Use public reviews! The best students are the ones that ask questions and use PRs. You dont post finished work. Put up the bad stuff. If something doesnt work, post it and ask for help. No one gives a shit about your finished shot.</p>
<p>The mentor will not frame-fuck you. <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  You must be able to fly on your own. No hand-holding.</p>
<p>If you get A&#8217;s in Nick Bruno&#8217;s class, you <em>will</em> get a job. <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Biggest hangups: Mechanics, weight, clarity. Thought-process is HUGE. It&#8217;s hard to make the animation dissapear and leave behind a real, living character.</p>
<p>Make the pantomime stuff be at least as entertaining as a silent film. Because that&#8217;s all you get.</p>
<p>To get ideas: Say things. say a sentence&#8230; like&#8230; &#8220;making toast&#8221;. Then say another&#8230; like&#8230; &#8220;in a volcano&#8221;.</p>
<p>Make a connection. &#8220;You like to brush your teeth! I like to brush my teeth!&#8221; Make the connection, then turn it, &#8220;But I brush <em>my</em> teeth wacky!&#8221;</p>
<p>Timing. Timing. TIMING. TIMING!! TIIIIIMMMMIIIIIIINNNG!!!</p>
<p>Try getting an audible rythm in your animation. Baba-da-da-tada-BAAM! And get it stuck in your head. Get your animation to move to a catchy beat. It&#8217;s a sure-fire way to make a successful shot.</p>]]></content:encoded>
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		<item>
		<title>Lecture Notes &#8211; 2.5</title>
		<link>http://animation.redforty.com/animationmentor/lecture-notes-25/</link>
		<comments>http://animation.redforty.com/animationmentor/lecture-notes-25/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 03:30:12 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Reference]]></category>

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		<description><![CDATA[There needs to be so much more time spent on enhancing the contrast and rhythm in animation. The action from pose to pose is just as important as the key poses themselves. Really work with timing as much as possible before splining. If you need to hold a pose, make sure you duplicate the keyframes [...]]]></description>
			<content:encoded><![CDATA[<p>There needs to be so much more time spent on enhancing the contrast and rhythm in animation. The action from pose to pose is just as important as the key poses themselves.</p>
<p>Really work with timing as much as possible before splining. If you need to hold a pose, make <em>sure</em> you duplicate the keyframes for the end of the pose from the beginning.</p>
<p>The Lecture references tonight:</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=GCknAgHNeec">Animator Glen Keane lecture part 1</a></li>
<li><a href="http://www.youtube.com/watch?v=Y37cWnjdhdM">The Monk and The Fish</a></li>
<li><a href="http://www.aaronhartline.com">Aaron Hartline</a></li>
<li><a href="http://www.pyrats.net/">Pyrats</a></li>
<li><a href="http://www.burningsafari.com/watch_movie.htm">Burning Safarie</a></li>
<li><a href="http://features.cgsociety.org/story_custom.php?story_id=4338">Team Fortress 2 on CG Society</a></li>
</ul>]]></content:encoded>
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		<title>Questions for the Substitute</title>
		<link>http://animation.redforty.com/animationmentor/questions-for-the-substitute/</link>
		<comments>http://animation.redforty.com/animationmentor/questions-for-the-substitute/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 04:44:05 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Planning]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=164</guid>
		<description><![CDATA[Why does the timing of my animation feel right during the blocking pass but feel completely wrong when brought into splines? Here are the answers: Don&#8217;t do blocking passes*. They give you a false sense of timing because each key is held until the following key. This gives you a false sense of timing. Once [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Why does the timing of my animation feel right during the blocking pass but feel completely wrong when brought into splines?</p></blockquote>
<p>Here are the answers:</p>
<ul>
<li> Don&#8217;t do blocking passes<span style="color: #ff0000;"><strong>*</strong></span>. They give you a false sense of timing because each key is held until the following key. This gives you a false sense of timing. Once you spline, nothing is held that didn&#8217;t have two keyframes in a row with the same value.</li>
<li>There aren&#8217;t enough keys in your blocking pass. You need more keys and more breakdowns to really give yourself a right sense of timing.</li>
<li>Use &#8220;Copied Pairs&#8221;. This is a technique not taught until Class3, but here&#8217;s the basics: When you character needs a held pose, go ahead and set the keys in your blocking pass. Before splining, copy the key frames for the poses that need holding and paste them ahead after the appropriate duration.</li>
</ul>
<p><span style="color: #ff0000;"><strong>*</strong></span>Ignore this. You do what your director tells you to do. In this case, <a href="http://www.imdb.com/name/nm1513513/">Steve Cady</a> (my mentor) is ALL about the blocking pass.</p>]]></content:encoded>
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