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	<title>RedForty - Animated &#187; Ballie</title>
	<atom:link href="http://animation.redforty.com/tag/ballie/feed/" rel="self" type="application/rss+xml" />
	<link>http://animation.redforty.com</link>
	<description>Class 6 - Short Film</description>
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		<title>The Last 180º Turn</title>
		<link>http://animation.redforty.com/animationmentor/the-last-180%c2%ba-turn/</link>
		<comments>http://animation.redforty.com/animationmentor/the-last-180%c2%ba-turn/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 07:40:01 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Revision]]></category>
		<category><![CDATA[Turn]]></category>
		<category><![CDATA[Weight]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=291</guid>
		<description><![CDATA[Here it is. The very last revision of [post=230 text="The 180º Turn"]. I can&#8217;t work on it anymore. No more time left. [qt:http://animation.redforty.com/uploads//2008/08/180turn_251_r40.mov 640 480]]]></description>
			<content:encoded><![CDATA[<p>Here it is. The very last revision of [post=230 text="The 180º Turn"]. I can&#8217;t work on it anymore. No more time left. <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>[qt:<a href="http://animation.redforty.com/uploads//2008/08/180turn_251_r40.mov" rel="nofollow">http://animation.redforty.com/uploads//2008/08/180turn_251_r40.mov</a> 640 480]</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Best 180º Turn &#8211; Final Stages</title>
		<link>http://animation.redforty.com/animationmentor/best-180%c2%ba-turn-final-stages/</link>
		<comments>http://animation.redforty.com/animationmentor/best-180%c2%ba-turn-final-stages/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 07:49:01 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[Finals]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[tur]]></category>
		<category><![CDATA[Turn]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=230</guid>
		<description><![CDATA[**Update** So, after getting my critique about my animation, I&#8217;m starting to see the glaringly obvious blunder of this revision. He&#8217;s too shifty. When he&#8217;s turning around, every pose is extreme, and he lost a lot of contrast in motion with the steady rhythm of the shifting weight. I need to tighten that up. Also, [...]]]></description>
			<content:encoded><![CDATA[<p>**Update**</p>
<p>So, after getting my critique about my animation, I&#8217;m starting to see the glaringly obvious blunder of this revision. He&#8217;s too shifty.</p>
<p>When he&#8217;s turning around, every pose is extreme, and he lost a lot of contrast in motion with the steady rhythm of the shifting weight. I need to tighten that up.</p>
<p>Also, the hop at the end shouldn&#8217;t settle straight into that last pose. If anything, he&#8217;s hop straight back, follow through the arc of motion <em>into</em> that last pose. As in, he needs to hop back and land <em>in that direction</em> before he can switch into the lean on the <em>other side</em>.</p>
<p>And then we&#8217;re good to go. I&#8217;ll probably spend Saturday night fixing it.</p>
<p>[qt:<a href="http://animation.redforty.com/uploads//2008/07/180turn_242_r40.mov" rel="nofollow">http://animation.redforty.com/uploads//2008/07/180turn_242_r40.mov</a> 640 480]</p>
<p style="text-align: center;">. . .</p>
<p>[qt:<a href="http://animation.redforty.com/uploads//2008/07/180turn_241_r40.mov" rel="nofollow">http://animation.redforty.com/uploads//2008/07/180turn_241_r40.mov</a> 640 480]</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		</item>
		<item>
		<title>The Better 180º Turn &#8211; Crit #1</title>
		<link>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-crit-1/</link>
		<comments>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-crit-1/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 03:20:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Turn]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=209</guid>
		<description><![CDATA[I got a crit for my animation from our substitute, Michelle Meeker. She illustrated several key points to address. I&#8217;m using this as more of a scratch pad because I don&#8217;t have any paper near me. So it&#8217;s more for me than you. Bullet Points: As he picks up his feet, his feet should be [...]]]></description>
			<content:encoded><![CDATA[<p>I got a crit for my animation from our substitute, Michelle Meeker. She illustrated several key points to address. I&#8217;m using this as more of a scratch pad because I don&#8217;t have any paper near me. So it&#8217;s more for me than you.</p>
<p>Bullet Points:</p>
<ul>
<li>As he picks up his feet, his feet should be moving more in front of him and not underneath him.</li>
<li>fr 80 to 90, smooth out arc to more of a U. More of a slower up, too. Right now it moves too fast.</li>
<li>fr97 knee moves upward when leg is straight &#8211; fix plz</li>
<li>fr110 foot needs to snap out there before the weight settle. Right now, it slows into right above the ground.</li>
<li>fr190 instead of looking up, he stays looking at the poo</li>
<li>fr50 work spacing to feel less like his foot is stuck</li>
<li>Make him not step through the poo. Storywise, he needs to make more effort to avoid it. Feet further out on each step and arcs high enough to avoid it.</li>
</ul>
<p>Don&#8217;t worry if it doesn&#8217;t make sense. It worked for me <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Better 180º Turn pt.3</title>
		<link>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-pt3/</link>
		<comments>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-pt3/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 08:39:44 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Blocking]]></category>
		<category><![CDATA[Blocking Plus]]></category>
		<category><![CDATA[Turn]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=184</guid>
		<description><![CDATA[Further, further tweaking. Now that the block is in spline mode, it&#8217;s a whole new game. The animation is given a brand &#8220;new life&#8221; that replaces the wonderfully lived &#8220;old life&#8221; of the blocking pass. This &#8220;new life&#8221; starts off sucking quite horribly. I mean, REALLY horrible. The keyframes go from this: To this: And [...]]]></description>
			<content:encoded><![CDATA[<p>Further, further tweaking. Now that the block is in spline mode, it&#8217;s a whole new game. The animation is given a brand <em>&#8220;new</em> <em>life</em>&#8221; that replaces the wonderfully lived &#8220;old life&#8221; of the blocking pass. This &#8220;new life&#8221; starts off sucking quite horribly. I mean, <strong>REALLY</strong> horrible.</p>
<p>The keyframes go from this: <a href="http://animation.redforty.com/wp-content/uploads/2008/07/blocking.png"><img class="size-thumbnail wp-image-195 alignnone" title="blocking" src="http://animation.redforty.com/wp-content/uploads/2008/07/blocking-150x150.png" alt="" /></a> <a href="http://animation.redforty.com/uploads/2008/07/blocking.png"><img class="alignnone size-thumbnail wp-image-195" title="blocking" src="http://animation.redforty.com/uploads/2008/07/blocking-150x150.png" alt="" /></a>To this: <a href="http://animation.redforty.com/uploads/2008/07/splined.png"><img class="alignnone size-thumbnail wp-image-196" title="splined" src="http://animation.redforty.com/uploads/2008/07/splined-150x150.png" alt="" /></a></p>
<p>And after much, Much, MUCH wrangling of the spaghetti in that second picture, it&#8217;s resolved into this:</p>
<p>[qt:<a href="http://animation.redforty.com/uploads/2008/07/turn_blocking_235.mov" rel="nofollow">http://animation.redforty.com/uploads/2008/07/turn_blocking_235.mov</a> 480 360]</p>
<p style="text-align: center;">. . .</p>
<p>Further refining the blocking pass with more sensible keyframes and breakdowns before I spline it.</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_234.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_234.mov</a> 480 360]</p>
<p style="text-align: center;">. . .</p>
<p>Taking in account what I learned from Michelle Meeker, I went back to the drawing board (blocking). I put in <em>way</em> more keys than before. A helluva lot more breakdowns to hold those long poses. It&#8217;s not as easy as it seems, because in the world of the balancing act, there are no &#8220;real holds&#8221; &#8211; only living holds that need drift in them. For example, when Ballie gets up on one foot, he&#8217;s not entirely in balance. He&#8217;s swinging his weight from up on the foot back to the other. He just does it slowly so that it looks like a balancing act. Either way, here&#8217;s the blocking-plus pass:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_005.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_005.mov</a> 480 360]</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>The Better 180º Turn pt.2</title>
		<link>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-pt2/</link>
		<comments>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-pt2/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 00:10:13 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Turn]]></category>
		<category><![CDATA[Weight]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=156</guid>
		<description><![CDATA[The update to the second playblast. The rest of it. [qt:http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_004.mov 480 360] There are already things wrong with it that I can tell. There&#8217;s no anticipation to the movements. At least not enough. . . . The second playblast of this assignment. I&#8217;m taking it out of blocking after addressing all of Steve&#8217;s comments [...]]]></description>
			<content:encoded><![CDATA[<p>The update to the second playblast. The rest of it.<br />
[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_004.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_004.mov</a> 480 360]</p>
<p>There are already things wrong with it that I can tell. There&#8217;s no anticipation to the movements. At least not enough.</p>
<p style="text-align: center;">. . .</p>
<p>The second playblast of this assignment. I&#8217;m taking it out of blocking after addressing all of Steve&#8217;s comments (which I will post here when I&#8217;m not falling asleep). Spent 3 hours just on the first 80 frames. Whew. So yeah, this is only the first part.</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_003.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_003.mov</a> 480 360]</p>
<p>The first playblast of the first blocking pass for the [post="145" text="Better 180º Turn"].</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_002.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_002.mov</a> 480 360]</p>
<p>As you can see, I had to exaggerate every pose, every keyframe, every breakdown to keep a solid, appealing animation throughout. All animation is a characature of real life. There is no &#8220;copying it frame by frame&#8221;. If you do that, it will always look horrible on screen. Therefore, we <em>enhance</em> reality. <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		</item>
		<item>
		<title>The 180º Turn</title>
		<link>http://animation.redforty.com/animationmentor/the-180%c2%ba-turn/</link>
		<comments>http://animation.redforty.com/animationmentor/the-180%c2%ba-turn/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 21:38:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Shift]]></category>
		<category><![CDATA[Turn]]></category>
		<category><![CDATA[Weight]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=145</guid>
		<description><![CDATA[Ok, I&#8217;ve chosen the most difficult task for the first assignment. Ballie will turn around 180 degrees. Doesn&#8217;t sound that complicated, does it? But this thing will have a LOT more detail and nuances than the walk did. Especially when you&#8217;re considering the weight being shifted, the proper timing and spacing to make sure the [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I&#8217;ve chosen the most difficult task for the first assignment. Ballie will turn around 180 degrees. Doesn&#8217;t sound that complicated, does it? But this thing will have a LOT more detail and nuances than the walk did. Especially when you&#8217;re considering the weight being shifted, the proper timing and spacing to make sure the gravity feels correct, etc&#8230;</p>
<p>This is my video reference:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/180turn_am.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/180turn_am.mov</a> 480 360]</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Personality Walk pt2</title>
		<link>http://animation.redforty.com/animationmentor/personality-walk-pt2/</link>
		<comments>http://animation.redforty.com/animationmentor/personality-walk-pt2/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 06:20:14 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Personality]]></category>
		<category><![CDATA[walk]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=134</guid>
		<description><![CDATA[I finished it, but I left it at work. Check back to see the finished walk.]]></description>
			<content:encoded><![CDATA[<p>I finished it, but I left it at work. Check back to see the finished walk.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Personality Walk</title>
		<link>http://animation.redforty.com/animationmentor/personality-walk/</link>
		<comments>http://animation.redforty.com/animationmentor/personality-walk/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 08:56:14 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Personality]]></category>
		<category><![CDATA[Walk cycle]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=122</guid>
		<description><![CDATA[So here&#8217;s this week&#8217;s assignment. The Personality Walk. It&#8217;s all about how much personality can you communicate in just a walk cycle. Even a ball with legs can have personality. FFS, just look at Wall-E. It&#8217;s a box with so much damn personality it&#8217;s ridiculous! Anyway, I&#8217;ve been having a hard time with this. I [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s this week&#8217;s assignment. The Personality Walk. It&#8217;s all about how much personality can you communicate in just a walk cycle. Even a ball with legs can have personality. FFS, just look at Wall-E. It&#8217;s a box with so much damn personality it&#8217;s ridiculous!</p>
<p>Anyway, I&#8217;ve been having a hard time with this. I tried making a walk based on my video reference. But it came out pretty bland and not very appealing. And, it isn&#8217;t conveying the personality that I want it to. Here is the rough draft:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/06/personality_v01.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/06/personality_v01.mov</a> 480 360]</p>
<p>It sucked&#8230; a lot. So I started exaggerating some of the key poses and sort of &#8216;fell into&#8217; a new idea. As I was tweaking his &#8216;extreme ups&#8217;, I saw that it kind of looked like a skip. So I decided to run with the idea of having him in a brisk walk with one skip toward the end. I really suck at sketching out my ideas, so I didn&#8217;t bother. I just started blocking straight ahead. Here&#8217;s the second result:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/06/personality_v02.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/06/personality_v02.mov</a> 480 360]</p>
<p>It&#8217;s better, but the timing sucks badly. I&#8217;m not really sure how to fix it without re-shooting the video reference with the new idea and recalibrating the timing. Ugh&#8230; It&#8217;s a lot of work any way you slice it.</p>
<p>Here is the same animation but with smoother timing on the extremes. Overall, the whole thing is shorter.</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/06/personality_v03.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/06/personality_v03.mov</a> 480 360]</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>Exaggeration and Weight</title>
		<link>http://animation.redforty.com/animationmentor/exaggeration-and-weight/</link>
		<comments>http://animation.redforty.com/animationmentor/exaggeration-and-weight/#comments</comments>
		<pubDate>Wed, 28 May 2008 07:06:34 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Walk cycle]]></category>
		<category><![CDATA[Weight]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=97</guid>
		<description><![CDATA[That was an awesome Q&#038;A tonight. I really go a lot out of it. I was able to soak in the advice from everyone and fix a lot of the problems with the knees. Upon working the knees, I somehow smoothed out the foot movement as well. The feet glide like they should instead of [...]]]></description>
			<content:encoded><![CDATA[<p>That was an awesome Q&#038;A tonight. I really go a lot out of it. I was able to soak in the advice from everyone and fix a lot of the problems with the knees. Upon working the knees, I somehow smoothed out the foot movement as well. The feet glide like they should instead of falling out the sky and stomping around.</p>
<p>I still have a quirk with the knees, but not in the forward movement. Check out frames 5-8. The knee actually moves backward for a frame. The only things I can think of to prevent that is either cheat and stretch the leg, or not have him dip down so much on the extreme down. In my reference footage, I notice that my knees bend very little when they aren&#8217;t off the ground. </p>
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<p>My second pass. Still working out the kinks in the knees.</p>
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<p>My first fluid pass of the walk cycle. It sucks, yes, I know.</p>
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		<title>Introduction to Walks pt.2</title>
		<link>http://animation.redforty.com/animationmentor/introduction-to-walks-pt2/</link>
		<comments>http://animation.redforty.com/animationmentor/introduction-to-walks-pt2/#comments</comments>
		<pubDate>Sun, 25 May 2008 08:04:06 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class1]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Revision]]></category>
		<category><![CDATA[Walk cycle]]></category>
		<category><![CDATA[Week08]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=91</guid>
		<description><![CDATA[My second pass at the walk. I fixed a couple issues. One of the most noticeable is the crossing pose. Someone gave me some really good advice. He said that the contact foot [when lifting and crossing] actually &#8220;peels&#8221; off the ground so that when it&#8217;s just come off, the bottom of the foot is [...]]]></description>
			<content:encoded><![CDATA[<p>My second pass at the walk. I fixed a couple issues. One of the most noticeable is the crossing pose. Someone gave me some really good advice. He said that the contact foot [when lifting and crossing] actually &#8220;peels&#8221; off the ground so that when it&#8217;s just come off, the bottom of the foot is almost vertical. Like this:</p>
<p><a href="http://animation.redforty.com/wp-content/uploads/2008/05/walk_182_outline.jpg"><img class="alignnone size-thumbnail wp-image-94" title="walk_182_outline" src="http://animation.redforty.com/wp-content/uploads/2008/05/walk_182_outline-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>So here is the animation (2nd blocking pass):</p>
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