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	<title>RedForty - Animated &#187; 180</title>
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	<description>Class 6 - Short Film</description>
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		<title>The Better 180º Turn &#8211; Crit #1</title>
		<link>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-crit-1/</link>
		<comments>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-crit-1/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 03:20:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Turn]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=209</guid>
		<description><![CDATA[I got a crit for my animation from our substitute, Michelle Meeker. She illustrated several key points to address. I&#8217;m using this as more of a scratch pad because I don&#8217;t have any paper near me. So it&#8217;s more for me than you. Bullet Points: As he picks up his feet, his feet should be [...]]]></description>
			<content:encoded><![CDATA[<p>I got a crit for my animation from our substitute, Michelle Meeker. She illustrated several key points to address. I&#8217;m using this as more of a scratch pad because I don&#8217;t have any paper near me. So it&#8217;s more for me than you.</p>
<p>Bullet Points:</p>
<ul>
<li>As he picks up his feet, his feet should be moving more in front of him and not underneath him.</li>
<li>fr 80 to 90, smooth out arc to more of a U. More of a slower up, too. Right now it moves too fast.</li>
<li>fr97 knee moves upward when leg is straight &#8211; fix plz</li>
<li>fr110 foot needs to snap out there before the weight settle. Right now, it slows into right above the ground.</li>
<li>fr190 instead of looking up, he stays looking at the poo</li>
<li>fr50 work spacing to feel less like his foot is stuck</li>
<li>Make him not step through the poo. Storywise, he needs to make more effort to avoid it. Feet further out on each step and arcs high enough to avoid it.</li>
</ul>
<p>Don&#8217;t worry if it doesn&#8217;t make sense. It worked for me <img src='http://animation.redforty.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Better 180º Turn pt.3</title>
		<link>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-pt3/</link>
		<comments>http://animation.redforty.com/animationmentor/the-better-180%c2%ba-turn-pt3/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 08:39:44 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Blocking]]></category>
		<category><![CDATA[Blocking Plus]]></category>
		<category><![CDATA[Turn]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=184</guid>
		<description><![CDATA[Further, further tweaking. Now that the block is in spline mode, it&#8217;s a whole new game. The animation is given a brand &#8220;new life&#8221; that replaces the wonderfully lived &#8220;old life&#8221; of the blocking pass. This &#8220;new life&#8221; starts off sucking quite horribly. I mean, REALLY horrible. The keyframes go from this: To this: And [...]]]></description>
			<content:encoded><![CDATA[<p>Further, further tweaking. Now that the block is in spline mode, it&#8217;s a whole new game. The animation is given a brand <em>&#8220;new</em> <em>life</em>&#8221; that replaces the wonderfully lived &#8220;old life&#8221; of the blocking pass. This &#8220;new life&#8221; starts off sucking quite horribly. I mean, <strong>REALLY</strong> horrible.</p>
<p>The keyframes go from this: <a href="http://animation.redforty.com/wp-content/uploads/2008/07/blocking.png"><img class="size-thumbnail wp-image-195 alignnone" title="blocking" src="http://animation.redforty.com/wp-content/uploads/2008/07/blocking-150x150.png" alt="" /></a> <a href="http://animation.redforty.com/uploads/2008/07/blocking.png"><img class="alignnone size-thumbnail wp-image-195" title="blocking" src="http://animation.redforty.com/uploads/2008/07/blocking-150x150.png" alt="" /></a>To this: <a href="http://animation.redforty.com/uploads/2008/07/splined.png"><img class="alignnone size-thumbnail wp-image-196" title="splined" src="http://animation.redforty.com/uploads/2008/07/splined-150x150.png" alt="" /></a></p>
<p>And after much, Much, MUCH wrangling of the spaghetti in that second picture, it&#8217;s resolved into this:</p>
<p>[qt:<a href="http://animation.redforty.com/uploads/2008/07/turn_blocking_235.mov" rel="nofollow">http://animation.redforty.com/uploads/2008/07/turn_blocking_235.mov</a> 480 360]</p>
<p style="text-align: center;">. . .</p>
<p>Further refining the blocking pass with more sensible keyframes and breakdowns before I spline it.</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_234.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_234.mov</a> 480 360]</p>
<p style="text-align: center;">. . .</p>
<p>Taking in account what I learned from Michelle Meeker, I went back to the drawing board (blocking). I put in <em>way</em> more keys than before. A helluva lot more breakdowns to hold those long poses. It&#8217;s not as easy as it seems, because in the world of the balancing act, there are no &#8220;real holds&#8221; &#8211; only living holds that need drift in them. For example, when Ballie gets up on one foot, he&#8217;s not entirely in balance. He&#8217;s swinging his weight from up on the foot back to the other. He just does it slowly so that it looks like a balancing act. Either way, here&#8217;s the blocking-plus pass:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_005.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/turn_blocking_005.mov</a> 480 360]</p>]]></content:encoded>
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		<item>
		<title>The 180º Turn</title>
		<link>http://animation.redforty.com/animationmentor/the-180%c2%ba-turn/</link>
		<comments>http://animation.redforty.com/animationmentor/the-180%c2%ba-turn/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 21:38:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[AnimationMentor]]></category>
		<category><![CDATA[Class2]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Ballie]]></category>
		<category><![CDATA[Shift]]></category>
		<category><![CDATA[Turn]]></category>
		<category><![CDATA[Weight]]></category>

		<guid isPermaLink="false">http://animation.redforty.com/?p=145</guid>
		<description><![CDATA[Ok, I&#8217;ve chosen the most difficult task for the first assignment. Ballie will turn around 180 degrees. Doesn&#8217;t sound that complicated, does it? But this thing will have a LOT more detail and nuances than the walk did. Especially when you&#8217;re considering the weight being shifted, the proper timing and spacing to make sure the [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I&#8217;ve chosen the most difficult task for the first assignment. Ballie will turn around 180 degrees. Doesn&#8217;t sound that complicated, does it? But this thing will have a LOT more detail and nuances than the walk did. Especially when you&#8217;re considering the weight being shifted, the proper timing and spacing to make sure the gravity feels correct, etc&#8230;</p>
<p>This is my video reference:</p>
<p>[qt:<a href="http://animation.redforty.com/wp-content/uploads/2008/07/180turn_am.mov" rel="nofollow">http://animation.redforty.com/wp-content/uploads/2008/07/180turn_am.mov</a> 480 360]</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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